Chip & Dale: Rescue Rangers is a bit of a weird game for me. Almost as far back as I was new on Twitch and as a speedrunner, EndySwe had encouraged me to check it out as a new speedrun. I didn’t really like watching people run it much on Twitch, and outside of Zone J which is largely considered a universal musical banger, I didn’t really like the music in it either. Still, Endy would often tell me to learn it anyway, and I never really tried it out or played it. Endy would often tell me the game is perfect for a beginner: solid controls, great music, but the biggest thing he would often say was the controls were very, very, very tight.
One day though, maybe after Endy’s 10000th message about it, I ended up trying to learn the game.
Here we go Endy. You ready? I’m going to write it in public.
🚨 ENDYSWE WAS RIGHT. I WAS WRONG. I SHOULD OF LISTENED TO ENDY EARLIER. ENDY IS ALWAYS RIGHT! 🚨
Endy honestly was right. I still maintain Chip & Dale is a weird watch, as I still prefer watching other speedruns for sure, but the game infinitely plays better than it looks– so much in fact I would say it maybe has some of the best controls for NES speedrunning, period. When Endy originally tried to pitch it to me, there was a lot of RNG in the game, but, since then, there was a RNG lock discovered that actually makes the game 100% free from RNG. The combination of the responsive, excellent controls, huge community (well over 100+ runners), healthy community Discord where new runners can directly ask for help, and the fact there’s zero RNG make this an excellent first speedrun choice for someone new, or honestly, a great speedrun choice for someone more experienced.
I stopped running Chip & Dale after achieving 2nd place with a 9:52.
What’s absolutely bonkers to me is how much the run has progressed since then.
Look at where I’m at now: